An architectural visualization studio based in Basel, that focuses on how people interact with architectural projects, concepts and ideas.
We do animation, archviz images, character design, VR and AI experiments.
Architectural visualization images for architectural projects
We use images as poetic way of representing architectural projects,while we try to extract the untold feeling of projects.
Meier Leder Architekten_ Swiss embassy Ethiopia 2018
Kolabor Architekten _Ittingen school competition 2023
Kolabor Architekten_ Ittingen school competition 2023
Meier Leder Architekten_ Badstrasse Baden Competition 2021
Meier Leder Architekten_ Sarnen Meeting Center Competition 2021
BLP Architects_ Platonos Square Competition 2023
3D - 2D animation _ Short films for architecture
We create animated stories, that combine 3d motion captured characters with 2D frame to frame animations, to present projects as part of a bigger story that includes feelings, motion and atmospheres.
Character design and animation
We develop and craft our own characters to match the aesthetics and needs of architectural projects , so that storytelling is a continuous process blending architecture , individuals and groups of people.
Real time - VR workflow
3D models previewed in real time photorealistic environments, offer a thorough understanding of architecture, its intentions and how it can be best represented.
AI experiments
Combining techniques of VR sketching (Smoothstep Quill), traditional rendering and final touch with AI, we managed to fast bring a concept of a structural V shape pilars into this atmosperic consistent landscape project, that explores our idea in a pragmatic context.
Physical model aesthetics
Often we use abstraction in order to open the meaning of a project to the interpretation of a broad audience and as a result move away from the photorealistic single meaning approach
Meier Leder Architekten_ Rutene competition - Baden 2021
Meier Leder Architekten_ Bethlehermacker School - Bern 2016
Way of work
In our daily work we try to blend the boundaries of the digital and the physical worlds, using drawing, sketching, VR , AR and motion capture techniques, as part of the creative process.